Systems and Content Overview

These are the current rule systems and content used here in Erulon. Any major changes to or introductions of content will be listed here. Any minor changes, such as minor bans or changes that do not affect the system as a whole, will be listed in their corresponding areas. This also applies to other altered system pages.

Above all else, if you are unsure of something, feel free to ask in the questions channel or in your personal player logging channel and be sure to ping the GM tag when doing so.

Occupational System
Provides the player with encouragement and enforces character building before character submission.

Path of War
Provides martial classes more options to go about their turns and use their action economy.
 * Classes may only be taken on the main class track and may not be taken with Psionics classes.

Psionics
Provides another form of spellcasting that is potentially more powerful in some areas, but lacking in others.
 * Classes may only be taken on the main class track and may not be taken with Path of War classes.

Kingdom Building
A modified version of the settlement building from this system is in use. See Downtime, Businesses, and Settlements for more information. Completely new rules for what is considered a kingdom and how it is managed are also listed.

Stamina and Combat Tricks
Entry into this system requires the feat Combat Stamina (Combat).

Extra Stamina (Combat) and Push the Limits (Combat) can also be utilized.

Third Party Content
This is a list of content sources that do not add overall systems, but do add classes, feats, items, or the like. Their listed changes, if any, will be listed in the corresponding areas. Links provided are for legal sources. Any content not linked is up to the player to obtain for use.
 * The Dread Codex: Warlock (Fat Goblin Games)
 * Provides yet another spellcasting alternative, though more focused and more plentiful.
 * Bevy of Blades (Amora Game)
 * Provides more martial options with supernatural twists.